Entries tagged with “Game Development” from Game Sensei

GameCritic's Dialectical Realism...bah

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I was going to leave a comment at GameCritics for the recent article by However I got too many errors trying to post it, that I decided I would just write about it here instead...How Assassin's Creed killed its own potential

here's my response to his article: Dialectical Realism:How Assassin's Creed killed its own potential
You absolutely nailed it on the head, the point about the realism of a game brought out by the character's ability to interact at a higher level within the games architecture.  An example where this obvious interaction fails is in FPS games, when you can shoot up crates, blow through tanks with your rocket launcher, and you can't even blow through a wooden wall in a cabin or kick down the closet door.  

Granted Assassin's creed had several short comings, such as the inability to swim, enter any buildings, or explore the scenic cliffs/mountains.
Will Microsoft's choices to not include HD-DVD or a hard drive, affect the end result or outcome of game development on the PS3.  That is the question that I have. Obviously this is hypothetical and arguable until such time in the future that games start becoming more exclusive because of this fact or that there is a dominant winner  between the 360 and the PS3.  Just for clarity, I consider the Wii in a league of its own.

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