Entries tagged with “PS3” from Game Sensei

Resistance Fall of Difficulty?

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I am in by no means a good First Person Shooter (FPS) gamer when it comes to consoles and their wanky controller/joystick.  Sure my console FPS roots go back to Turok on the N64 (I am looking forward to the new Turok by the way) and span through to the latest Timeshift game, but I tell ya, if you think my skills on an FPS console can be referenced as elite, then my friend, you have no idea what skill really.  I am am a PC FPS purest.  Regardless of how good an FPS game is on a console, if I know it will be released at anytime in the future for PC, I will hold off playing it until can play it on the PC.  I love the wasd and mouse controls, and being inches away from the monitor really make the FPS well, more upfront and personal. 
Will Microsoft's choices to not include HD-DVD or a hard drive, affect the end result or outcome of game development on the PS3.  That is the question that I have. Obviously this is hypothetical and arguable until such time in the future that games start becoming more exclusive because of this fact or that there is a dominant winner  between the 360 and the PS3.  Just for clarity, I consider the Wii in a league of its own.

Assassin's Creed - Raising the bar for sandbox games.

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There was a brief video development diary focusing on the various freedoms that Assassin's Creed offers over on filefront.

I am always impressed when a developer makes the decision to create a sandbox (flowerbox) environment pushes the envelope for creative interaction from the user.  What UBISOFT has done with Assassins Creed is closer to what I would call "The Perfect Game".  It's still pretty far from where it needs to be, but it is clearly a step in the right direction.

Assassin's Creed is a good mix of Grand Theft Auto style sandbox with Shadow of the Colossus.  You have a very detailed city that allows you to "climb/travel" with freedom to go anywhere within the city, that you want to go.  Or at least that is the impression that is given when watching this video.  It's too soon to tell whether there are certain "areas" you can explore or if everything is "explorable".  It helps that the architecture of the in-game city is so beautiful that it urges you to explore the beauty up close.

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