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        <title>Game Sensei</title>
        <link>http://www.gamesensei.net/gsn/</link>
        <description></description>
        <language>en</language>
        <copyright>Copyright 2008</copyright>
        <lastBuildDate>Thu, 13 Mar 2008 09:42:12 -0700</lastBuildDate>
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            <title>GameCritic&apos;s Dialectical Realism...bah</title>
            <description><![CDATA[I was going to leave a comment at GameCritics for the <a href="http://www.gamecritics.com/dialectical-realism-how-assassins-creed-killed-its-own-potential">recent article</a> by <span class="submitted"><a href="http://www.gamecritics.com/brandon" title="View user profile.">Brandon Erickson</a>.&nbsp; </span>However I got too many errors trying to post it, that I decided I would just write about it here instead...How Assassin's Creed killed its own potential<br /><br />here's my response to his article: <a href="http://www.gamecritics.com/dialectical-realism-how-assassins-creed-killed-its-own-potential">Dialectical Realism:How Assassin's Creed killed its own potential</a><br />You absolutely nailed it on the head, the point about the realism of a
game brought out by the character's ability to interact at a higher
level within the games architecture.&nbsp; An example where this obvious
interaction fails is in FPS games, when you can shoot up crates, blow
through tanks with your rocket launcher, and you can't even blow through a
wooden wall in a cabin or kick down the closet door. &nbsp;<br />
<br />
Granted Assassin's creed had several short comings, such as the
inability to swim, enter any buildings, or explore the scenic
cliffs/mountains.<br />
 ]]></description>
            <link>http://www.gamesensei.net/gsn/2008/03/gamecritics-dialectical-realis.html</link>
            <guid>http://www.gamesensei.net/gsn/2008/03/gamecritics-dialectical-realis.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Articles</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Games</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Sandbox</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Criticism</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Game Development</category>
            
            <pubDate>Thu, 13 Mar 2008 09:42:12 -0700</pubDate>
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            <title>The Extremely Late Bioshock Final Impression.</title>
            <description><![CDATA[<p class="MsoNormal" style="MARGIN: 0in 0in 0pt"><font face="Times New Roman" color="#000000" size="3">You can accomplish a lot of things over a 4 day Thanksgiving weekend. <span style="mso-spacerun: yes">&nbsp;</span>As for me, I finished my first (and only) FPS without using any cheat codes! <span style="mso-spacerun: yes">&nbsp;</span>That says a lot because I grew up playing games like Doom, Rise of the Triad and Duke Nukem. <span style="mso-spacerun: yes">&nbsp;</span>To more recent titles such as: <span style="mso-spacerun: yes">&nbsp;</span>Half-Life 1 and 2, Unreal Tournament, Halo, Call of Duty...etc.<span style="mso-spacerun: yes">&nbsp; </span>I never beat any of these games unless I used a cheat code, and most of the time I would get bored and just set them aside. <span style="mso-spacerun: yes">&nbsp;</span>Bioshock managed to quickly grab my attention and throw it all around the city Rapture with its amazing story and deep customization.</font></p>]]></description>
            <link>http://www.gamesensei.net/gsn/2007/11/the-extremely-late-bioshock-fi.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/11/the-extremely-late-bioshock-fi.html</guid>
            
            
            <pubDate>Mon, 26 Nov 2007 20:10:50 -0700</pubDate>
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            <title>Resistance Fall of Difficulty?</title>
            <description><![CDATA[I am in by no means a good First Person Shooter (FPS) gamer when it comes to consoles and their wanky controller/joystick.&nbsp; Sure my console FPS roots go back to Turok on the N64 <font style="font-size: 0.8em;">(I am looking forward to the new Turok by the way)</font> and span through to the latest Timeshift game, but I tell ya, if you think my skills on an FPS console can be referenced as elite, then my friend, you have no idea what skill really.&nbsp; I am am a PC FPS purest.&nbsp; Regardless of how good an FPS game is on a console, if I know it will be released at anytime in the future for PC, I will hold off playing it until can play it on the PC.&nbsp; I love the wasd and mouse controls, and being inches away from the monitor really make the FPS well, more upfront and personal.&nbsp; <br /> ]]></description>
            <link>http://www.gamesensei.net/gsn/2007/11/resistance-fall-of-difficulty.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/11/resistance-fall-of-difficulty.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">FPS</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">FPS</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">PS3</category>
            
            <pubDate>Tue, 13 Nov 2007 10:16:23 -0700</pubDate>
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            <title>Do the design decisions on one console effect the gaming on another console?</title>
            <description><![CDATA[Will Microsoft's choices to not include HD-DVD or a hard drive, affect the end result or outcome of game development on the PS3.&nbsp; That is the question that I have. Obviously this is hypothetical and arguable until such time in the future that games start becoming more exclusive because of this fact or that there is a dominant winner&nbsp; between the 360 and the PS3.&nbsp; Just for clarity, I consider the Wii in a league of its own.<br />]]></description>
            <link>http://www.gamesensei.net/gsn/2007/10/do-the-design-decisions-on-one.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/10/do-the-design-decisions-on-one.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Articles</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Hardware</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Game Development</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">PS3</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Xbox 360</category>
            
            <pubDate>Thu, 11 Oct 2007 17:00:00 -0700</pubDate>
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            <title>Assassin&apos;s Creed - Raising the bar for sandbox games.</title>
            <description><![CDATA[There was a brief  video development diary focusing on the various freedoms that Assassin's Creed  offers over on <a href="http://files.filefront.com/Assassins+Creed+Video+Diary+3/;8724216;/fileinfo.html">filefront</a>.<br /><br />I am always impressed when a developer makes the decision to create a sandbox (flowerbox) environment pushes the envelope for creative interaction from the user.&nbsp; What UBISOFT has done with Assassins Creed is closer to what I would call "The Perfect Game".&nbsp; It's still pretty far from where it needs to be, but it is clearly a step in the right direction.<br /><br />Assassin's Creed is a good mix of Grand Theft Auto style sandbox with Shadow of the Colossus.&nbsp; You have a very detailed city that allows you to "climb/travel" with freedom to go anywhere within the city, that you want to go.&nbsp; Or at least that is the impression that is given when watching this video.&nbsp; It's too soon to tell whether there are certain "areas" you can explore or if everything is "explorable".&nbsp; It helps that the architecture of the in-game city is so beautiful that it urges you to explore the beauty up close.<br /><br />
<object height="338" width="450"><param name="movieID" value="http://static3.filefront.com/ffv6/player/vp_embed.swf?v=379512&amp;autorun=false" /><param name="wmode" value="transparent" /><embed src="http://static4.filefront.com/ffv6/player/vp_embed.swf?v=379512&amp;autorun=false" type="application/x-shockwave-flash" wmode="transparent" height="338" width="450"></object>]]></description>
            <link>http://www.gamesensei.net/gsn/2007/10/assassins-creed-raising-the-bar.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/10/assassins-creed-raising-the-bar.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">First Impressions</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Sandbox</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">PC</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">PS3</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Sandbox</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Xbox 360</category>
            
            <pubDate>Sat, 06 Oct 2007 10:31:21 -0700</pubDate>
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            <title>Gunbound on wheels</title>
            <description><![CDATA[<p>Today my friend messaged me about an online game called Kart Rider, so I finally decided to try it out.&nbsp; I used to play Gunbound, so the menu system looked very familiar.&nbsp; It's definitely no Mario Kart DS, and...well...it was nice to see the familiar banana item.&nbsp; Anyways, if you decide to try it out my username is demon180.&nbsp; I've seen a lot of those odd Maple Story commericals, maybe I'll try it out and waste more of my life collecting useless game items.</p>
<p>Oh ya, I signed up to receive free XBLA games for purchasing my 360, and I finally got an email to redeem my games:&nbsp; Robotron 2084 and Joust.&nbsp; Ya...not my first picks, but FREE is better than nothing, right? :(&nbsp; I can't wait to receive my Zelda Quill Stylus for registering Zelda DS.&nbsp; Too bad I'll be done with the game by the time it arrives.</p>]]></description>
            <link>http://www.gamesensei.net/gsn/2007/10/gunbound-on-wheels.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/10/gunbound-on-wheels.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Articles</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">PC</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Xbox 360</category>
            
            <pubDate>Fri, 05 Oct 2007 20:22:39 -0700</pubDate>
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            <title>FREE Protection for your Wiimote</title>
            <description><![CDATA[<p><span style="font-size: 10pt; color: rgb(51, 51, 51); font-family: Arial;">I woke up this morning and noticed&nbsp;a soft glow coming from my Wii.&nbsp; At first, I thought it was Nintendo trying to persuade me into purchasing "Yoshi's Story" for the Virtual Console, but I was surprised to read about another free accessory offer!</span></p>
<p><span style="font-size: 10pt; color: rgb(51, 51, 51); font-family: Arial;">This time Wii owners can sign up to receive free protective sleeves&nbsp;for&nbsp;their Wiimotes, just in case your 60 year old Grandmother decides she's&nbsp;too old to use the wrist strap while playing Wii Sports, and launches the Wiimote into your nice 50" plasma HDTV.</span></p>
<p><span style="font-size: 10pt; color: rgb(51, 51, 51); font-family: Arial;">Just go to Nintendo's website&nbsp;and look for the offer, and remember you'll need the serial number off of your Wii console.</span></p>]]></description>
            <link>http://www.gamesensei.net/gsn/2007/10/free-protection-for-your-wiimote.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/10/free-protection-for-your-wiimote.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Articles</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Wii</category>
            
            <pubDate>Tue, 02 Oct 2007 11:30:16 -0700</pubDate>
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            <title>The time is &quot;nearly&quot; upon us...</title>
            <description><![CDATA[The time to upgrade to a newer, faster PC that is!&nbsp; If you haven't read my previous article "<a href="http://www.gamesensei.net/gsn/2007/09/why-wait-longer-to-build-a-new.html">Why wait longer to build a new system?</a>", read that bugger before moving on to this one.&nbsp; Just scanning through the usual list of "happenings", I noticed the stars beginning to align themselves in what will be a great era for PC gaming.<br /> ]]></description>
            <link>http://www.gamesensei.net/gsn/2007/10/the-time-is-nearly-upon-us.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/10/the-time-is-nearly-upon-us.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Articles</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Hardware</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Memory</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Processor</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Video Card</category>
            
            <pubDate>Tue, 02 Oct 2007 10:15:00 -0700</pubDate>
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            <title>RACE &apos;07, sneak peak.</title>
            <description><![CDATA[Dave Gamble has posted a short <a href="http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1587">sneak peak</a> of SIMBIN's upcoming racing title <a href="http://www.race-game.org/race07/index.htm">RACE '07 WTCC</a> over at the <a href="http://www.gamingnexus.com/">Gaming Nexus</a>.&nbsp; I have been a supporter of the GTR series of racing games that have come from SIMBIN.&nbsp; With RACE '07 they look to add even more minutia to the already astounding gameplay and mechanics of their existing game.&nbsp; <br /><br />I think it's time I <a href="http://www.race-game.org/race07/download/demo.htm">grab the demo</a> and see how much different this is from GTR2.&nbsp; If it's really that much of an improvement, then I will look forward to the October 10, 2007 release date. ;)&nbsp; If all is as it should, my Logitech DFP steering wheel will still work. ;)<br /><br /><div align="center"><br /><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/I4nVPMowBtk" /><param name="wmode" value="transparent" /><embed src="http://www.youtube.com/v/I4nVPMowBtk" type="application/x-shockwave-flash" wmode="transparent" height="350" width="425"></object></div><br /><br /> ]]></description>
            <link>http://www.gamesensei.net/gsn/2007/10/race-07-sneak-peak.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/10/race-07-sneak-peak.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">First Impressions</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Racing</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Racing</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Simulation</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Videos</category>
            
            <pubDate>Mon, 01 Oct 2007 13:59:40 -0700</pubDate>
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            <title>Why wait longer to build a new system?</title>
            <description><![CDATA[So you have an ancient gaming rig, that's struggling to run flash games
from yahoo and you are thinking about upgrading to a nice
Core2Duo/Athlon X2 2.4Ghz or something CPU with some fast Corsair/OCZ
DDR2 Memory on that nForce 650i/a motherboard and drop in a bombing
8800 series PCI-Express video card....<br />If you did that you could get
a screaming rig for pennies...And it would definitely do justice to the
likes of BioShock and maybe even Call of Duty 4.&nbsp; But that rig won't
last more than a few months before it becomes an out-dated gaming rig.&nbsp;
If you are the "late adopter" buyer that gets the best bang for the
buck at the end of the life-cycle of a killer product then, don't let
me hold you back.&nbsp; But if you are waiting for the next best thing and
once everything is out and you want to pick the winner, now is a bit
too soon (or late rather).&nbsp; Let me tell you why I think it's too soon.<br />  ]]></description>
            <link>http://www.gamesensei.net/gsn/2007/09/why-wait-longer-to-build-a-new.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/09/why-wait-longer-to-build-a-new.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Articles</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Hardware</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Memory</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Processor</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Video Card</category>
            
            <pubDate>Mon, 17 Sep 2007 21:25:14 -0700</pubDate>
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            <title>Can you stay in the game with AGP?</title>
            <description><![CDATA[<span class="mt-enclosure mt-enclosure-image"><img alt="Geforce7series.jpg" src="http://www.gamesensei.net/gsn/2007/09/16/Geforce7series.jpg" class="mt-image-right" style="margin: 0pt 0pt 20px 20px; float: right;" height="164" width="250" /></span><br /><div>Checking the requirements of the latest and greatest FPS to grace the PC, BioShock recommends systems in the 2.4Ghz CPU range with 1GB of system RAM and a health 256MB video card.&nbsp; Based on that, if you are thinking about retiring your single core AGP based gaming rig, perhaps thing again.&nbsp; XFX has dropped the 512MB 7950GT processing power onto an AGP card.</div><div><br /></div>]]></description>
            <link>http://www.gamesensei.net/gsn/2007/09/can-you-stay-in-the-game-with.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/09/can-you-stay-in-the-game-with.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Hardware</category>
            
            
                <category domain="http://www.sixapart.com/ns/types#tag">Gaming</category>
            
                <category domain="http://www.sixapart.com/ns/types#tag">Video Card</category>
            
            <pubDate>Sun, 16 Sep 2007 10:30:00 -0700</pubDate>
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            <title>How hard is it to design a simplistic gaming blog?</title>
            <description><![CDATA[It's literally a walk in the park.&nbsp; With no skill needed, simply picking aup to 3 different colors, and maybe providing an email attachment or link to a few images that appeal to the design of the site and it's a no brainer to put together.&nbsp; But no...everything rests on the shoulders of the developer to come up with the scope for a project that someone else wants completed. ;) ]]></description>
            <link>http://www.gamesensei.net/gsn/2007/09/how-hard-is-it-to-design-a-sim.html</link>
            <guid>http://www.gamesensei.net/gsn/2007/09/how-hard-is-it-to-design-a-sim.html</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Articles</category>
            
            
            <pubDate>Sun, 16 Sep 2007 00:12:52 -0700</pubDate>
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